05 October 2012

A Couple of Couples - Top 10 - #10 & #9

Many times when we have a game night it is with another couple. We like to have dinner and then play some games. We have some regulars that we do this with, and then we have others that are more sporadic. With two or three couples the number of players obviously increases. We can no longer break out our favorite two player games. Since this is probably a problem for others as well, we have decided to list our Top 10 games to play with another couple. These are games that work well with four and some of them work well with six. These are not necessarily the best 4 player games, but they work well with another couple. There are some games that work better when the guys are coming over, or we have some serious gamer friends, however, these games work for most situations where you have a couple of couples.

Honorable Mentions
Three games did not make the final cut, but work well with couples. The main reason I left them off the list is because I just talk about these too much, and if you don't have them in your collection yet you are just missing out in general. These games are Dominion, Carcassonne, and Settlers of Catan

Number Ten - Ninja: Legend of the Scorpion Clan
Ninja is a 2-4 player hidden movement game. If you play with four, two players are ninjas trying to break into a facility and the other two players play the team of guards that are trying to catch the ninjas. We have had a great time playing this with another couple that likes to game with us on a regular basis. They actually own the game and have said that the game is "bad for their marriage" (it can get intense). When we played it with four, it was a really good time. We all like hidden movement games and the team aspect was a new twist on the genre. The rules can be hard to understand at times, and the game can run long, but we still enjoyed it quite a bit. As you will see, later on this list has another hidden movement game. I think we really enjoy this genre especially when it involves couples. It also makes it fun if you put spouses on opposite teams, for some reason people's competitive nature really comes out when you do this. Of course, if that isn't your thing and you do not want to end up on the couch, you may want to rethink my idea.

Number Nine - Small World 
Small World is probably one of my favorite area control games. This game is played on a map that has been split into different territories that each have a different terrain. Each player takes the role of a different race that is paired with a different power. Each player then tries to take control of and hold as many territories as they can. At the end of your turn, you score points for each territory you control. At the end of a set number of rounds, the player with the most victory points wins the game.

Small World gives the feel of that back and forth that you can get in Risk or other area control games without  the random dice rolling, and the feel of a "war game". The game has some nice artwork that gives it a light feeling and the powers and special abilities make the game fun and give the games tons of variety and replay ability. The game also scales well. It plays from 2-5 players and gives you a different map for each number of players you have. We have found that the game really plays best with 4 or 5 players. The game is easy to learn and plays quickly, you can normally get a game finished in 60-90 minutes. If you don't have this one, I can't recommend it enough.

Our look at games seven and eight will involve sea serpents and traffic cones.

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